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Some of the characters either feel under-baked or overwritten. It also doesn’t help that the townspeople are so flat, and this is partially due to the writing.
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There’s a lot hand-holding at the beginning, and for veterans of the series it’s infuriating to say the least. The flow between story and gameplay also feels awkward, as there are so many tutorials for the first couple Skytrees that there’s almost too much starting and stopping for the game to ever hit its stride naturally. Unfortunately, a lot of the writing in this game feels very corny, to the point where it’s cringe-inducing. While this series isn’t really known for storytelling, it’s easy to give kudos to Skytree Village for making an attempt, even if it isn’t the most interesting or well-developed. It’s nice to see a very linear story in a Harvest Moon game and one that doesn’t take forever to get going. She tasks the rancher with the objective of reviving the seven Skytrees and restoring the hope that has been lost in Skytree Village.
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Upon moving in, the rancher meets the Harvest Goddess who explains that the area surrounding Skytree Village was once lush and full of life, but is now desolate and bare. Players take on the role of a young rancher who has recently moved to Skytree Village. While I don’t think Skytree Village is a horrible game, it’s still not anywhere near the quality that Story of Seasons or Stardew Valley are. However, when Zach Welhouse posted a positive impression from last year’s E3, my interest in Harvest Moon: Skytree Village piqued. This stems from the fact that I’ve constantly heard poor things about their first attempt: The Lost Valley. I’ve been very hesitant about playing Natsume’s incarnation of Harvest Moon.
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